AI Insights · Timothy · January 2022
Top 5 Tank Games Performance in Belarus for Q4 2021
Discover the performance trends of the top 5 tank games in Belarus during Q4 2021, including weekly downloads, revenue, and active users.
During the fourth quarter of 2021, the tank games category saw significant activity in Belarus. Here’s a detailed look at the performance of the top 5 tank games on a unified platform, based on data from Sensor Tower.
World of Tanks Blitz™ from WARGAMING Group Limited showed impressive metrics. Weekly revenue peaked at around $84K in the final two weeks of December, while weekly downloads surged to approximately 10K by the end of the quarter. The game also maintained a robust user base, with weekly active users climbing from around 105K at the start of the quarter to 127K by the end.
Tank Stars by AI Games FZ experienced a notable increase in weekly revenue, rising from $19 at the beginning of the quarter to $54 by the final week of December. However, weekly downloads fluctuated, starting at about 2.7K and ending at 2.3K. The game’s weekly active users saw a gradual decline from 22K to around 16K.
War Machines: Battle Tank Games by Wildlife Studios also saw varied performance. Weekly revenue experienced a peak of $1.1K in mid-October, but generally hovered between $300 and $800. Weekly downloads saw a gradual increase, peaking at around 2K in December. The game’s active users grew from approximately 4.8K to 8K throughout the quarter.
Tank Warfare: PvP Battle Game, published by 雅芳 朱, showed consistent growth in weekly downloads, reaching about 1.4K by the end of December. Weekly revenue showed some fluctuation but ended the quarter on a high note with $85. Active users also increased steadily, from around 1K at the start to nearly 1.7K by the end of the quarter.
Massive Warfare: Tank Battles by Tiny Bytes had a mixed quarter. Weekly revenue peaked at $235 in early November but saw a decline towards the end of the year. Downloads fluctuated significantly, with a high of 2.2K in the last week of December. Active users saw a sharp increase from around 2.3K at the start to 3.4K by the end of the quarter.
These insights offer a snapshot of the tank games landscape in Belarus for Q4 2021. For more detailed data and trends, visit Sensor Tower.